![]() Today I just implemented a hacky way to support "flipped repeat textures", which consumes more memory than desired (even if only 1-2mb) and cpu, but works It's visible (or not, as now it's rendering as desired) in the sand path in the 3rd shot, which is using it. I've already written a few software renderers in the past, and I even started one (designed to be used in desmume) about a month ago, but I haven't got the time, neither the motivation needed for such a feat, mot to mention rewriting half of the cpu core for speed: at least, not now Mainly, I want to do some really hardcore cpu core rewrite to gain some speed, and moving the whole 3D renderer to software, instead of using opengl, as it is used now. ![]() I'm really concerned about some tidbits of the current state of DS emulation in desmume. ![]() ![]() I've not done much related to DS emulation, besides some profiling and considering where to go from here. ![]()
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